GuideCommunity reported

DIGIMON UP Training Guide: Power, Food & Growth

Plan DIGIMON UP Partner levels, Training, Food, Bond, DigiVive, and USB upgrades with practical checks for limited growth resources.

Updated:
2026-08-01
Verified:
2026-08-01
Version:
Launch - July 15, 2026

Training is one part of Partner growth, not a complete power formula. The official site confirms that feeding and training strengthen a Partner. The specific unlock condition, SP Training Chip flow, timers, and node order below remain community-reported until they are reproduced in the current game.

Official DIGIMON UP key art showing Partner Digimon around the game logo
The official site presents raising, Digivolution, and battle as the core loop. It does not publish an optimal Training path.Bandai Namco official website

Quick answer

Use Training when the current game makes a node available and you have enough SP Training Chips to continue the visible branch. Community material reports that nodes progress from top to bottom and later nodes require earlier work. Do not treat a generic priority list as proof that one stat, branch, or timer skip is optimal for every Partner.

Unlock Training

Community sources report that Training requires both the Stage 75 progression gate and one day of server age. These are not the same as account age or your device clock. If the menu remains locked after reaching the reported stage, check the in-game unlock hint and server state instead of changing system time, reinstalling, or clearing account data.

The broader growth loop can unlock in pieces. A Partner can gain levels, Digivolve, use equipment, receive Skill Card and Support effects, Eat, and eventually access Training. A total Power change therefore does not prove that Training alone caused the result.

Reported Training flow

The reviewed community guide describes this sequence:

  1. Select an available Training node and read its prerequisite.
  2. Spend the displayed SP Training Chips to start it.
  3. Wait for the timer, or use only a speed-up option shown by the current game.
  4. Complete the required repetitions before moving to the next connected node.
  5. Capture the before-and-after screen if you want to compare the visible result.

SP Training Chips are reported as a Digital World Search reward. Costs and waiting times can rise with later Training levels. This page does not publish a fixed cost chart because the values have not been independently captured for every node and version.

Use the Resources and Currency Guide to keep SP Training Chips, Digimeat Seeds, tickets, and currency in separate evidence categories. The Idle Rewards Guide explains how to plan a claim without depending on an unverified floor calculator.

Account-wide ATK, DEF, HP and mission targets are tracked separately in the Tamer Rank Guide. Do not mix those Rank effects with a single Partner's Training result.

Training vs Eat

Training and Eat are separate Partner growth systems. Community material reports that Training consumes SP Training Chips, while Eat consumes Digimeat and offers Food Effects. Repeated Eating is also reported to raise Eat Level, which can affect available effect slots and rarity.

Do not assume that a Food Effect and a Training node with similar wording use the same formula. Keep the systems separate when recording results. The same rule applies to Partner level, equipment, Skill Cards, Supporters, Buddies, SP Support, collections, and Digivice effects.

Spread levels or focus one Partner

A community Q&A suggests raising available Digimon into roughly the Level 15 to 40 range before taking them toward Level 90 one at a time. It also claims that Level 90 to 99 does not add a useful gain. These statements are not backed by a complete current-version stat and cost table, so use them as questions to check rather than fixed breakpoints.

Choose between two practical approaches:

  1. Spread levels when an unlock needs roster breadth. Raise only as far as the current mission, collection, or account screen visibly requires.
  2. Focus one Partner when progression needs depth. Invest in the Partner you are actively using until the next visible level, Digivolution, or mode requirement is met.

Before moving beyond a suspected breakpoint, record the required EXP and materials, the visible stat change, the unlocked feature, and the next cost. Continue only when the result is worth the resources for your current goal.

Use the Partner Leveling Calculator to total the XP and Growth Tickets needed for any target through Level 91.

Read Food Effects by scope

Community screenshots show Food Effect labels related to attack, skill damage, skill damage increase, skill damage reduction, critical damage reduction, and boss damage reduction. The displayed percentage belongs to that roll and account state. It is not a universal target value.

Read each effect in this order:

  1. Scope: Does the wording apply generally, to a boss, to a skill, or to a specific damage event?
  2. Direction: Is it increasing your output, reducing incoming damage, or changing another visible stat?
  3. Condition: Does the current screen name a mode, target, threshold, or activation rule?
  4. Roll: Record the exact percentage and rarity shown on your account.
  5. Comparison: Keep the same battle and change one Food Effect at a time.

A broadly worded reduction and a boss-only reduction should not be treated as the same effect. This guide does not claim one is always better, because the answer depends on the content you are trying to clear and the current formula.

Use the Combat Guide to keep the opponent, mode, and other growth systems stable during a comparison.

The Tactical Memory Guide applies the same scope-first check to damage, reduction and recovery rolls without turning partial image data into a universal range table.

Bond checks

The reviewed Q&A asks whether rotating Digimon on a five-minute schedule raises Bond faster. It does not provide enough before-and-after evidence to confirm a universal timer, gain amount, daily limit, or fastest method.

Use the Bond screen itself:

  1. Record the starting Bond value and the current Partner.
  2. Perform one visible feeding, interaction, or Partner action.
  3. Record the new value, elapsed time, and any cooldown shown.
  4. Repeat under the same conditions before assuming the action is repeatable.

Do not interrupt sleep, automate taps, or spend currency around an unconfirmed five-minute cycle. A visible cooldown or reset in the current game is stronger evidence than a copied schedule.

DigiVive and USB

The community workbook asks which bonuses should be loaded into DigiVive and USB, but the accompanying answer is too ambiguous to support a public best build. Treat both as separate systems until the current screens establish how their slots, effects, stacking, and permanence work.

For each equipped bonus, capture:

  • System name and slot.
  • Item or effect name, rarity, and level.
  • Complete effect text and percentage.
  • Power and relevant visible stats before and after equipping it.
  • Whether removing it reverses the displayed change.
  • Game version, Partner, mode, and any temporary bonus.

This produces a useful comparison without assuming that every listed buff is permanent or that one USB setup is best for every mode.

Official DIGIMON UP artwork showing staged Partner Digivolution
Partner growth includes multiple systems over a full route. A Training choice should be evaluated at the current stage and version.Bandai Namco official website

Safe upgrade priority

Use a conservative order when materials are limited:

  1. Continue the prerequisite that unlocks the next visible Training choice.
  2. Prefer a clearly understood, affordable node over an expensive effect you cannot evaluate.
  3. Keep enough materials for a required progression gate shown in the game.
  4. Change one system at a time when measuring Power or battle results.
  5. Stop before any irreversible spend that depends on an unverified ranking.

This is a risk-control method, not a claim that low-cost nodes always produce the best long-term build.

Use the Combat Guide to keep the opponent, mode, Partner stage, and other growth systems stable when comparing a Training change. The Team Building Guide covers how to plan Partner, Support, and Skill Card changes without turning a personal loadout into a universal recommendation.

Limits and FAQ

What is the best Training node?

There is no verified universal answer. The correct choice depends on the nodes currently open, their visible effects and costs, your Partner, and the content you are testing.

Should I always use the cheapest node?

Community guidance suggests low-cost available nodes as a practical way to progress, but that does not prove the best efficiency for every branch. Use the visible prerequisite and effect as the deciding evidence.

Does Training prove a Partner is stronger than another?

No. A Power increase on one account does not control for Partner level, Digivolution, equipment, Skill Cards, Supporters, collections, or other growth systems.

Should I stop every Digimon at Level 40?

No universal stopping point has been verified. Use Level 40 as a community question to test against the current EXP cost, visible gain, and unlocks for your account.

Does Level 99 provide no benefit?

The available community answer makes that claim, but this guide does not have a complete current-version comparison for Level 90 through 99. Check the live level screen before spending or stopping.

What is the best Food Effect?

There is no single verified answer. Match the exact scope and condition to the content you are playing, then compare one effect under controlled conditions.

Is there a confirmed five-minute Bond method?

No. Record the visible Bond change and cooldown instead of assuming a universal five-minute reset.

What should I equip in DigiVive or USB?

Start with an effect whose complete wording you understand and whose change you can reverse and compare. No universal best loadout has been verified.

What should I report when the guide differs from the game?

Send the app version, platform, region, server age, stage, Partner level, full effect or node text, cost, timer, and a redacted screenshot through the Corrections page.

Sources

  1. DIGIMON UP Official Website (official)