Agumon route / community reported

Agumon Evolution Line in DIGIMON UP

Follow the reported six-stage Agumon route from Botamon to WarGreymon, including evolution levels, types, attributes, and launch-version skills.

Last checked:

6 stages / 5 transitionsLaunch version
Community reported
Official DIGIMON UP evolution stage artwork
The official game presents Partner growth as a path through multiple stages to Mega.Open official game site

Six-stage route and level requirements

Read from Botamon to WarGreymon. The level shown on each node is the reported requirement for entering that stage.

  1. Official DIGIMON UP pixel artwork of Botamon
    In-Training I

    Botamon

    Required level
    Start
    Type
    Slime
    Attribute
    Not listed
  2. Official DIGIMON UP pixel artwork of Koromon
    In-Training II

    Koromon

    Required level
    Lv.5
    Type
    Lesser
    Attribute
    Not listed
  3. Official DIGIMON UP pixel artwork of Agumon
    Rookie

    Agumon

    Required level
    Lv.20
    Type
    Reptile
    Attribute
    vaccine
  4. Official DIGIMON UP pixel artwork of Greymon
    Champion

    Greymon

    Required level
    Lv.40
    Type
    Dinosaur
    Attribute
    vaccine
  5. Official DIGIMON UP pixel artwork of MetalGreymon
    Ultimate

    MetalGreymon

    Required level
    Lv.65
    Type
    Cyborg
    Attribute
    vaccine
  6. Official DIGIMON UP pixel artwork of WarGreymon
    Mega

    WarGreymon

    Required level
    Lv.90
    Type
    Dragon Man
    Attribute
    vaccine

Skills by evolution stage

Each stage has one reported active skill. Passive fields are shown only when the source explicitly lists one.

In-Training I

Botamon

Active skillAcid Bubbles

Reported base damage is 100% plus 2% for each Tamer level after level 1, with an additional Battle Type effect.

35s cooldown
Passive skill

No passive skill is listed for this stage.

In-Training II

Koromon

Active skillBubbles

Reported base damage is 100% plus 2% for each Tamer level after level 1, with an additional Battle Type effect.

35s cooldown
Passive skillHP Bonus

Reported HP Bonus: +15%.

Rookie

Agumon

Active skillPepper Breath

Reported base damage is 100% plus 2% for each Tamer level after level 1.

35s cooldown
Passive skillDEF Bonus

Reported DEF Bonus: +15%.

Champion

Greymon

Active skillMega Flame

Reported base damage is 100% plus 2% for each Tamer level after level 1.

35s cooldown
Passive skillATK Bonus

Reported ATK Bonus: +50%.

Ultimate

MetalGreymon

Active skillGiga Destroyer

Reported base damage is 100% plus 2% for each Tamer level after level 1.

35s cooldown
Passive skillHP Bonus

Reported HP Bonus: +50%.

Mega

WarGreymon

Active skillTerra Force

Reported base damage is 100% plus 2% for each Tamer level after level 1.

35s cooldown
Passive skillATK Bonus

Reported ATK Bonus: +100%.

Battle Type parameters

One modifier set, shown once

The same Battle Type parameters repeat across applicable active skills, so this page removes duplicate rows.

ATK Battle Type
Normal Attack Damage DOWN -10% to the opponent for 5 seconds.
DEF Battle Type
ATK Bonus -250% to the opponent for 5 seconds.
SP Battle Type
Skill Damage DOWN -10% to the opponent for 5 seconds.
Evidence boundary

Use the current game as the final check

The route, levels, types, attributes, and skills are community reported. digimonup.net has not independently reproduced them in game. Do not spend rare resources until the requirement screen matches your version.

Agumon evolution FAQ

Short answers for the route, levels, and evidence status.

What is the Agumon evolution line in DIGIMON UP?

The community-recorded launch route is Botamon, Koromon, Agumon, Greymon, MetalGreymon, and WarGreymon.

What levels are required for the Agumon route?

The reported transitions unlock at levels 5, 20, 40, 65, and 90. Check the current game before spending resources.

Has digimonup.net tested these requirements in game?

No. The route, levels, and skill fields are community reported and have not yet been independently reproduced by digimonup.net.

What should I do if my game shows different conditions?

Follow the current requirement screen in your game. Record the game version and send a correction if the displayed route differs.